Resources/Guide

The complete guide to video game localization

The global gaming market (USD 200 bn) demands flawless localization. The Asiatis guide for studios and publishers.

By Asiatis • Gaming/anime localization experts since 2000

Levels of localization

1

Text-only

Interface, dialogue and tutorials translated. Original audio kept.

2

Partial audio

Main voices dubbed, secondary ones subtitled.

3

Full localization

100% dubbed, adapted graphics, recreated tutorials.

Gaming-specific challenges

UI constraint: buttons, menus and HUD have strict character limits. German (+30%) is often a problem.

  • Variables: handling {player} and {item} placeholders with grammatical agreement.
  • Plurals: some languages have 3+ plural forms (Russian, Arabic, Polish).
  • Context: the translator needs screenshots/videos to understand context.
  • Linguistic testing (LQA): in-game validation is mandatory after integration.

Transcreation vs translation

Video games often require transcreation: adapting jokes, cultural references and character names so they resonate with the target audience. A literal translation would kill the immersion.

Asiatis localizes for Asian markets (Japan, Korea, China) with native expertise. See our technical translation service.

A game to localize?

Asiatis has supported studios in Asian markets since 2000. Free quote.